In a finite, convex region containing a uniform, isotropic medium with a constant collision rate
(or equivalently a mean free path
), there is a competition between:
1.Geometric Size of : captured by the mean chord length
.
2.Physical Mean Free Path : the distance a particle typically travels before colliding.
When a particle starts somewhere inside and moves in a random (isotropic) direction, two scenarios can occur:
1.It escapes through the boundary before colliding.
2.It collides first (somewhere inside ) before ever reaching the boundary.
1. Large Mean Free Path (): “Ballistic Regime”
•If (the average collision-free distance in an infinite medium) is much larger than the typical chord length
, this implies that most particles can traverse the convex body unimpeded.
•Physically, the medium is said to be “optically thin” or “transparent” to the particles, because collisions are infrequent compared to the size of the region.
•Outcome: A large fraction of particles escape without any collision, since they are unlikely to collide over the comparatively shorter distance .
Example
If is 10 times (or 100 times) larger than
, then only a small fraction of particles have collisions—most free-stream all the way to the boundary.
2. Small Mean Free Path (): “Collision-Dominated Regime”
•If is much smaller than
, the particle is very likely to collide inside the body, well before it can traverse a chord of average length
.
•Physically, the medium is “optically thick” or “opaque” in the sense that collisions are frequent compared to the size of .
•Outcome: A large fraction of particles collide (scatter, absorb, etc.) before ever reaching the boundary, so escaping without collision becomes rare.
3. Intermediate Values of
When is on the same order of magnitude as
, neither regime (optically thin nor optically thick) dominates:
•Some fraction of particles will collide, and some fraction will escape.
•Detailed calculations often require integrating the chord-length distribution with the collision probability law . The simple ratio
just gives the mean of that chord-length distribution, but in practice, chord lengths vary from nearly 0 (if you start near the boundary) up to the maximum diameter of
(if you start near the center, traveling across its longest dimension).
4. Escape Probability and Average Collisions
A useful rough indicator is the escape probability for a particle emitted uniformly inside with isotropic direction:
$$
P_\text{escape} ;\approx; \exp!\Bigl(-\Sigma ,\langle \ell \rangle\Bigr)
;=;
\exp!\Bigl(-\tfrac{\langle \ell \rangle}{\lambda}\Bigr),
$$
where is the mean chord length.
•This approximation assumes is “typical,” though the exact escape probability involves integrating over the whole chord-length distribution.
•Still, comparing to
tells you whether
is close to 1 (frequent escape) or close to 0 (rare escape).
5. Summary of the Combined Effect
•The mean chord length sets the natural geometric scale of how far, on average, a particle would travel in a straight line inside
.
•The mean free path sets the physical scale of how far, on average, a particle travels in the medium before collision.
By comparing these two distances, we immediately see whether collisions or boundary escape dominate:
1.
•Particles rarely collide within .
•High escape probability.
2.
•Collisions happen quickly.
•Low escape probability.
3.
•Collisions and escape compete on roughly equal footing.
Hence, the combined effect is the interplay between geometry (through ) and physics (through
), dictating how far particles typically travel inside
before either colliding or leaving.
Leave a Reply